AI Insights · Timothy · July 2022
Top 5 Roguelike Games on iOS in the UK: Q2 2022
Discover the performance trends of the top 5 roguelike games on iOS in the UK during Q2 2022, including downloads, revenue, and active users.
During the second quarter of 2022, the top 5 roguelike games on the iOS platform in the United Kingdom showcased varied performance trends in terms of weekly downloads, revenue, and active users.
RAID: Shadow Legends saw a notable fluctuation in its weekly revenue, peaking at approximately $141K in mid-April. Weekly downloads exhibited a steady growth, starting from 2.9K at the end of March and reaching up to 9.1K by the end of May, followed by a slight decline to 4K by the end of June. The game maintained a consistent increase in weekly active users, peaking at around 19.1K in mid-June before a slight drop to 15.4K by the quarter's end.
Diablo Immortal had a strong start with a remarkable 314K downloads in the first week of June, which tapered off to 11K by the end of the month. Revenue peaked at $116K in the first week and then gradually declined to $65K by the last week of June. The game also saw a decline in weekly active users, starting from 247K in early June and decreasing to 119K by the end of the month.
Hero Wars: Alliance RPG experienced its highest revenue of approximately $46K in early May. Weekly downloads remained relatively low, peaking at 947 in early May and then dropping significantly to 73 by the end of June. Active users saw a peak of around 5.4K in late April, followed by a steady decline to 3.2K by the end of the quarter.
AFK Arena maintained a steady weekly revenue, averaging around $16K to $22K throughout the quarter. Downloads peaked at 1.2K in mid-May but saw a decline to 407 by the end of June. Active users also showed a downward trend, starting from 9.9K in mid-April and dropping to 6.7K by the end of June.
Idle Heroes - Idle Games displayed consistent revenue, peaking at $23K in mid-April. Weekly downloads were relatively stable, with a peak of 539 at the end of March and a slight decline to 347 by the end of June. Active users fluctuated slightly, peaking at around 9K in mid-April and stabilizing to about 8K by the end of the quarter.
These insights reflect the dynamic nature of the mobile gaming market. For more detailed analytics and insights, visit Sensor Tower.